Horizon Workrooms is the flagship AR/VR product at Meta. Its aim is to become the default AR/VR application for the future of work. It supports solo work in an AR environment, as well as meetings with other avatars and 2D participants over Zoom.

As a Product Designer, I was responsible for functional 3D room and desktop layouts, AR/VR interaction patterns, 2D UI in 3D space, avatar interaction patterns, integration of physical objects in VR (pencils, desks, keyboard, laptops), and a bunch more... I worked along a fantastic design & prototyping team: Alex Anpilogov, Gabriel Martzloff, Jon Mayoh, Jon Viera, Jon Mallinson, Minjee Ham, and Ethan Miller.

During my tenure (2020→2021), I helped shipping Workrooms from an internal product to a public release. A lot of the fundamentals were in place but most of the features were in prototype form. The product needed tightening up and streamlining.


A full case study is incoming. In the meantime, check out this product review. Most of what you see in there, I had a hand in making. :)

A full case study is incoming. In the meantime, check out this product review. Most of what you see in there, I had a hand in making. :)